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Which, oddly enough, there aren't that many of in a forest. If your enemy's close enough to be picked up by your radar-thing, they're close enough for you to see, with the only advantage to the radar coming from the fact it can spot enemies through walls. And that makes it utterly, utterly useless in the forest - or anywhere other than a tight, narrow space-corridor, for that matter. The only problem is, it can only go so far before it overloads, causing an outburst of static that warns any nearby enemies of your presence. Luckily, you have a special move up your sleeve that's intended to level the playing field - a radar pulse thingy that you can deploy by holding a direction on the d-pad, that'll send out an invisible wave that marks any enemies it touches in orange on your display.
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That's arguably fair enough, but when they can spot you with their hawk like eyes, while you're left trying to figure out if that oddly shaped grey bit you can see on the horizon is a tree branch or a person, it can feel a bit unfair. Firstly, the forest is crawling with enemies, but in order to make your job that little bit more awkward, they aren't marked up in any way.
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