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Revolutionary gear to take you to championship gold, coming soon: /eMqZTHrYjl- PlayStation January 17, 2022 Introducing the HORI Fighting Commander OCTA and Fighting Stick α for PS5. On top of that, the Fighting Stick α sports a 3.5mm audio jack to plug your own headphones into plus an opening chassis for easy customization and replacing the top panel artwork.
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It'll come packing the expected Hayabusa stick lever and buttons as well as a touchpad finally, but what's perhaps most interesting is its ability to cycle through up to four custom controller profiles through a companion app - though hopefully that doesn't allow for setting macros of course. I even set the fightstick to the computer's preferred device.The Fighting Stick α appears to most closely resemble an updated take on Hori's previous Real Arcade Pro N Hayabusa with some new bells and whistles I checked and the drivers seem to be fully updated and I've went to the fightstick's properties and all of the inputs are being read properly. Also in-game even with all of the proper buttons setup it still thinks heavy punch is a medium kick (since B is medium kick on the Xbox 360 controller) yet all of the other buttons work fine. To work around this I just input the controls as an Xbox 360 controller, but unfortunately there's a problem because regardless of how I change the button layout the game sees heavy punch (which is the B button on the stick) as B still.
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It doesn't do this with my friend's Mad Catz Street Fighter IV FightStick Tournament Edition where when plugged in the game will recognize it and open a new button config. So I just bought and opened up a new Mad Catz Soul Calibur V Arcade Fightstick Soul Edition for Super Street Fighter IV on PC and I'm running into a problem.īasically the computer sees the fightstick as a Xbox 360 Controller instead of a joystick.
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